Storytelling & How It's Woven Into Game Design
If someone makes the claim that video games are incapable of telling stories, chances are that they haven't played many modern titles. Simply put, game design has blossomed into one of the biggest storytelling platforms imaginable, regardless of how simple or intricate those tales might be. With that said, I think that it's important to discuss just how this endeavor can be carried out. Here are just a few points of interest worth covering.
One of the ways for storytelling to occur, in game design, is with actions. Sometimes, a game can tell so little and yet convey a tremendous amount of detail. Many independent developers have been able to overcome the hurdles of big budget costs and the like by simply using their games to present narratives. Many of these titles - "Thomas Was Alone" being one of the more streamlined examples - have gone on to become favorites amongst gamers. This is just one of the many talking points to be illustrated by any Long Island advertising agency.
This isn't to say that bigger budgets can't aid in the creation of gripping stories. To many gamers, "The Last of Us" stands as one of the shining beacons of video game storytelling, as it featured everything from strong characters to a plot with various twists and turns. To say that it grabbed the attention of the gaming world would have been an understatement. Even though it played like a game, it featured a cinematic experience unlike others in the world of gaming.
Creativity matters, more than anything else, which is something that students in various art colleges will become familiar with. This is no different in the field of game design, either, meaning that it's of the utmost importance to focus on all of the moving parts of game design as a whole. Even if someone doesn't have technological savvy on their side, creative genius through way of storyboard construction can still prove to be useful. Simply put, if one isn't creative, he or she might not thrive in this field.
Without question, storytelling has become one of the most essential components of game design. If it isn't set in place, depending on the genre, players have a difficult time connecting with what's being presented to them. More than anything else, it feels like conducting actions simply for the sake of seeing the end; this should never be the case. Game design is meant to immerse others, and one of the ways to do this is the creation of effective narratives.
One of the ways for storytelling to occur, in game design, is with actions. Sometimes, a game can tell so little and yet convey a tremendous amount of detail. Many independent developers have been able to overcome the hurdles of big budget costs and the like by simply using their games to present narratives. Many of these titles - "Thomas Was Alone" being one of the more streamlined examples - have gone on to become favorites amongst gamers. This is just one of the many talking points to be illustrated by any Long Island advertising agency.
This isn't to say that bigger budgets can't aid in the creation of gripping stories. To many gamers, "The Last of Us" stands as one of the shining beacons of video game storytelling, as it featured everything from strong characters to a plot with various twists and turns. To say that it grabbed the attention of the gaming world would have been an understatement. Even though it played like a game, it featured a cinematic experience unlike others in the world of gaming.
Creativity matters, more than anything else, which is something that students in various art colleges will become familiar with. This is no different in the field of game design, either, meaning that it's of the utmost importance to focus on all of the moving parts of game design as a whole. Even if someone doesn't have technological savvy on their side, creative genius through way of storyboard construction can still prove to be useful. Simply put, if one isn't creative, he or she might not thrive in this field.
Without question, storytelling has become one of the most essential components of game design. If it isn't set in place, depending on the genre, players have a difficult time connecting with what's being presented to them. More than anything else, it feels like conducting actions simply for the sake of seeing the end; this should never be the case. Game design is meant to immerse others, and one of the ways to do this is the creation of effective narratives.
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